Tuesday, April 2, 2013

Windows 8, Windows Phone 8 both see small gains in share

Windows 8, Windows Phone 8 both see small gains in share

Windows 8, Windows Phone 8 both see small gains in share

Microsoft is beginning to see growth in its Windows 8 platforms, both on PCs and on mobiles.

Based on numbers from Net Applications, the Windows 8 OS is now on 3.17-percent of desktop machines and laptops, a figure which puts the platform in front of any individual variant of Apple's Mac OSX system.

Windows 8 market share

The bulk of OS installs on PCs remains with Wi ndows 7 at 44.73-percent and Windows XP 38.73-percent. While the Windows 8 user base may be on the rise, it definitely has a long way to go.

Modest in mobile

Microsoft's mobile ambitions are in a similar state, seeing only modest growth over the last 12-months. Windows Phone (as a combination of versions 7 and 8) now holds 4.1-percent US market share, according to Kantar Worldpanel, a gain of 1.4-percent from the same time last year.

The news is much better for Microsoft in Europe, where Windows Phone now holds 6.7-percent market share in the UK and 6.8-percent in Germany.

Mobile market share

But, it is in Italy where the platform is most warmly received, with a 13.1-percent share -- more than doubling its position in Italy from last year. The platform losing most in this period is Symbian, suggesting Italians may be sticking with the Nokia brand rather than switching to Windows Phone.

The Kanter WorldPanel figures also show a small downturn for Apple's iOS platform in several regions, with a 3.9-percent loss in the US. BlackBerry figures are also in the red, though this data won't include any gains following the launch of the BlackBerry 10 OS in January.



Review: Updated: LG Optimus L9 review

Review: Updated: LG Optimus L9 review

Review: Updated: LG Optimus L9 review

Introduction, Design and Interface

LG likes to keep smartphone customers on their toes as much as possible by releasing different versions of the same phone in different markets, which can cause some confusion. Some versions of the Optimus L9 have NFC, an 8MP camera, and a 4.7-inch screen, while others are NFC-less, with only a 5MP camera, and a 4.5-inch screen. Although any of those models are a marked improvement over theOptimus L7 with its 4.3-inch screen with a 480 x 800 resolution, which the Optimus L9 is meant to replace.

The good news is that this phone feels more like a mid-range smartphone, which is nice since the L7 felt like the bottom- range phone it was meant to be. The L9 sports a slightly larger screen than the L7, but clocks in with a 540 x 960 resolution. On paper, that's not a huge jump, but your eyes can definitely tell the difference. Both phones sport a 1GHz dual-core processor and run Android 4.0: Ice Cream Sandwich, which LG has promised will be upgraded to Jelly Bean sometime in the first half of 2013.

LG Optimus L9 review

The L7 tried to emulate the style of more expensive phones with a metal-looking plastic edge, although that illusion vanished when you picked up the device and felt the plastic heft. The L9 is a bit more successful in pulling off that trick, and while it retains a thinner, metallic plastic edge, it looks more like a black slab phone that doesn't scream "budget." While it fairly slim at 9.1mm, we're not sure it matches up the "sophisticated" label that LG's marketing department slapped on it.

LG Optimus L9 review

The front of the device is sleek and glossy, although the LG and T-Mobile logos at the top under the glass detract a bit from that. A slightly raised, oblong Home button at the bottom is the only thing that punctuates the Corning Gorilla Glass 2 front, with the Back and Menu keys under the glass on the touchscreen, and dark until you tap them. The sides are beveled, with the left side holding the volume rocker switch, which you can push in the middle to activate QuickMemo, while the right side only features the power button. The top holds the headset port and a sub-microphone, while the bottom is reserved for the charging port and the main microphone.

LG Optimus L9 review

The back side of the device is a improvement over the L7, featuring a stacked design with the camera, flash, and LG logo lined up on the top third of the back, and the horizontal speakerphone grill at lower left. There is a thumbnail notch on the back, just by the charging port, which you can use to easily lever the back off. Inside, in a surprisingly clean layout, you can access the micro SIM card, microSD card slot (accepts up to 32GB), and the removable 2,150 mAh battery.

LG Optimus L9 review

Interface, Contacts, and Calling

LG Optimus L9 review

The Optimus L9 runs Ice Cream Sandwich, with a light layer of LG flavoring on top of that. It is minimally intrusive, although when you first boot it up, there are hideously annoying ads that pop up on your home screen, encouraging you to download new apps, games, and T-Mobile services. It probably isn't the last time we will see things like this either, and while you can delete them on your own, the fact that you have to even deal with them at all is a bit of an annoyance. That's the biggest complaint here, with the rest of the experience being fairly simple to deal with, and easily customizable.

You can set up how your home screens cycle, and choose different animations for them, but one Android annoyance remains: there is no true grid for the widgets snap to. You can align icons or folders easily, but when you add widgets to the mix, you will always be left with some wasted space on the home screen. With the improved screen, you want to take advantage of it, but the gaps between widgets and folder are a bit maddening. The on-screen keyboard was fairly easy to use, and while it does offer the swipe to type method of text entry, we didn't mind using it at all for standard tap-entry.

LG Optimus L9 review

The best two features by far are the ability to configure shortcuts on the Lock Screen that let swipe to activate your favorite programs, which launch as soon as the phone unlocks, and the Quick Settings menu at the top of the screen, allowing you the option to quick change Brightness, WiFi, Bluetooth, Sound and other preferences quickly rather than diving into system settings. Also handy is the QuickMemo feature that lets you snap an image of the screen, write on it, and then share it. This is accessible from the Quick Settings, or by holding down the volume rocker for one second.

Contacts, Calling and Messaging

Contacts and Calling

LG Optimus L9 review

The base Contacts app here is a no-frills experience, but is very straightforward and easy to use. As you would expect, you can easily add and edit entries here, and use it as a jumping off point to send emails, texts, and so on. You can even initiate Google Talk video calls or chats here, as long as you have synced up a Google account with the phone. Oh, and you can also yes it to make phone calls as well.

Surprisingly, the phone was much clearer than our default iP hone, and had a much better sound quality throughout. Even switching to speakerphone didn't give us a tinny sound with distorted audio. It felt much more like an analog phone call, where it never seemed like you were constantly waiting to speak so you wouldn't step on the other person's digital lag. If you're a constant phone talker, you would be happy with the quality here.

Interestingly enough, Visual Voicemail is a service through T-Mobile that has to be activated for usage. You can upgrade it to read your text messages aloud, which wasn't nearly as satisfying as it sounds, and quickly becomes annoying.

Messaging, Email and Internet

LG Optimus L9 review

The standard Messaging app here is another no-frills but very functional experience, and will already be very familiar to Android users. You can easily tap out messages here, much easier in landscape mode, or use Google Voice to speak your messages. There are a myriad of attachment options, from a voice memo to a slideshow, and while there is no real gee-whiz factor here, it's a functional and utilitarian app that does exactly what it should.

The pre-installed Email app feels useless here if you're plugged into the Google ecosystem, as it won't even set up a Google address automatically for you. Instead, download Gmail and you'll have a much easier time. If you're an Exchange user, stick to the Email app, or have your mail server information handy.

Likewise with the built-in Browser app, we still preferred Chrome for a seamless experience that tied in our pre-existing bookmarks. Both have the ability to load multiple tabs and load Java and so on, but Chrome felt a bit speedier, especially when loading large pages of content. But both will run Java, and allow you to tweak content, so it will probab ly boil down to personal preference here.

Camera, Battery, Connectivity

While the Optimus L7 2 sported an 8MP camera, the L9 has dialed that back to a 5MP camera, and the difference in quality shows. As with most mobile cameras, it works well under optimum lighting conditions, and will struggle to produce a quality image the dimmer the lighting is. The back camera is able to shoot fairly decent HD video (again, with great light), but the front camera is VGA only, and should be reserved for video calls, or for when you're trapped on Mount Everest and can't flip the phone over to send a distress message.

LG Optimus L9 review

You can toggle back and forth between video and still photos here, and the video setting has a Live Effect menu that allows you to add backdrops or face effects, although they are all very low quality and will only detract from your video. You can adjust the brightness, image size, geotagging mode, and while there are some really useful features like face detection and voice shutter, it doesn't feel like these images can replace a pocket-sized point and shoot camera.

Battery and Connectivity

While the battery is a generous size, it didn't last long enough for us with heavy usage. After less than five hours, the phone was at 5% and we needed to charge via a portable battery charger to keep going. But we tend to be power users, and using it at an event with thousands of others in close proximity all on the same network seems to wreak havoc on battery life as it is. During normal lighter usage, the phone battery was enough to get us through an average workday and then some, with about 25% of the battery life left when plugging it in at night after a long day.

LG Optimus L9 review

The WiFi on the L9 is in the a/b/g/n dual-band variety, and also supports being a WiFi hotspot. When not on Wifi, we were pleased to note that the 4G connection averaged 8 Mbps download and 3 Mbps upload speeds, while the crummy hotel Wifi we tried out was only 1.19 Mbps down and a paltry .08 Mbps up. Although for some reason, Google's Play Music app would stream music easily over the WiFi, but not over the 4G connection, continually giving us an error messages until it finally played.

Maps and Apps

LG Optimus L9 review

For the commuter on the go, the Optimus L9 includes the TeleNav GPS app, which first prompts you to upgrade to their premium service, or use the basic version. This app even includes in-app purchases that a llow you to upgrade your car icon, which shows you where to go during navigation, to a better car, or even a spaceship. Er, no thank you. Best to stick to the basic and always free Google Maps (which hey, can even show you interior mall maps!) and Navigation apps, which do the exact same thing as TeleNav, without any "we want your cash" prompts.

App-wise, the L9 is apparently a bloatware magnet, packed with tons of T-Mobile apps, and those home screen ads, along with a handful of other unnecessary apps. While these are easily deleted, it is beginning to become very annoying to have to do this with each new handset. There was nothing amidst their offering that felt like a particular must-have app, with most of the included software requiring a fee or change to your rate plan to use.

Hands on gallery

LG Optimus L9 review
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Verdict

While the L9 is not nearly as powerful as any of the quad-core Optimus phones like the Optimus G orOptimus G Pro, but it also isn't priced like them. However, the real disappointment is that it shares the same processor speed as the LG Optimus L7, which can make it feel dated at times. Most of the time you won't notice the incremental screen lag, but sometimes when launching a larger app you can feel the system chug. Still, you're paying a budget phone price, and it still feels adequate for a smartphone in that market.

With the newly-designed form factor and the (slightly) larger screen with a better resolution, there are plenty of reasons that this will make the low to mid-range phone shopper happy.

We Liked

While our biggest like was the T-Mobile network's 4G speed, the larger, sharper screen was also a pleasant upgrade from the L7, allowing us to watch movies and browse images at a higher resolution. The light LG interface layered over the Android OS is not intrusive, and offers many system tweaks that allow you to tailor your experience. Google users will be able to plug in their account information i mmediately to get started, and the Quick Settings and QuickMemo functions came in very handy when we needed to capture something on the screen, or quickly dim the phone. The ability to customize the lock screen and launch apps from there was also a welcome addition, and is a feature we wish our own phone had.

We Disliked

Given that this is meant to be a step up from the L7, a faster processor would have been a welcome addition, and why did they step the phone down from 8MP to 5? It might not sound like much, but those additional 3MP can make a noted difference. We also weren't fond of the added bloatware, which made the phone feel like a sales tool rather than a consumer device that was ready to go right out of the box.

Final Verdict

While internal hardware certainly underscores the "you get what you pay for" adage, there is a enough packed into this little gadget to impress you with what you pay for it. T-Mobile currently offers the L9 fo r $ 48.99 plus a fee for a two-year contract. Or, you can pick it up for $ 199.99 without an annual contract. For someone on a budget who needs a smartphone, the contract is an attractive offer, but just be sure to check the T-Mobile coverage in your area.

While we wish the camera was higher quality, and that the processor had a bit of updated speed over the L7, the bottom line is that that the price on this phone with the features it offers are what makes it an attractive purchase. If you need the latest, greatest tech, this phone isn't for you. But, if you need a device that can handle everything a normal user would need for work or pleasure, this is a low-cost buddy that you will love to have at your side.



GDC 2013: AMD on the PS4: We gave it the hardware Nvidia couldn't

GDC 2013: AMD on the PS4: We gave it the hardware Nvidia couldn't

AMD came roaring into GDC 2013 with a vengeance. Not only did the chipmaker introduce its first branded line of dedicated cloud gaming graphics cards - the Radeon Sky Series - we got a taste of what it claims is the world's fastest GPU.

Attendees of a Tuesday night press conference saw the GPU, the Radeon HD 7990, make its first public appearance. Later, a set of 7990s powered EA's 17-minute introductory Battlefield 4 demo on the big screen.

And though Sony spent more time talking about the PS4 's DualShock controller than AMD's chippy contributions at the conference, Neal Robison, director of ISV relations at AMD, was more than happy to lay it out for TechRadar.

"You don't know how long we've been waiting for that Sony announcement, because we've been working on it for years," Robison said during a sit down in AMD's expo booth. "To finally be able to talk about a culmination of all this effort is really rewarding."

PlayStation 4 parlance

AMD provided the console's CPU design - eight x86-64, low-power Jaguar cores - plus a next-gen Radeon HD graphics card said to have 18 compute units. Beyond putting two individual pieces of silicon into one game box, the company smooshed them together to create a single APU.

"It's not just about an x86 solution, but it's about that Jaguar APU where it's a combination of the graphics and CPU together and being able to create something that's greater than just putting an x86 PC-like architecture togeth er," Robison explained.

Sony, he said, approached AMD based on the company's track record with the Xbox 360, Wii and other consoles, effectively skipping over Nvidia, which provided the chips for the PS3.

"[Sony's] approach - and they've said this publicly over the last couple of days here at GDC - was, 'We looked at some of the ways that we approached hardware in the past, and we wanted to improve.' And they looked at us as being able as being able to provide that."

AMD could provide an integrated solution through its APU that Nvidia couldn't, he continued, by optimizing information flows, generating greater performance, better power and heat efficiency, and by providing tools and dev relationships to provide the PS4 a strong launch.

"We could say, 'Hey look, th ese guys already know how to develop on a PC architecture.' It's something that's really familiar to them and we showed Sony the tool chains and the work flows that had been developed by all these content developers that would very easily be able to move over."

Critics' corner

In a recent interview with TechRadar, Nvidia's Tony Tamasi sized up the PS4's specs to "a low-end CPU, and a low- to mid-range GPU" when compared to gaming PCs. The console's innards, Tamasi said, are outdated even now, months before the PS4 launches during the 2013 holiday season.

"Well, of course they're going to do that," Robison said with a laugh when told of the comparison. "They're a little bitter."

He didn't neglect to give a more nuanced response.

"For us, really by looking at that APU that we designed, you can't pull out individual components off i t and hold it up and say, 'Yeah, this compares to X or Y.'

"It's that integration of the two, and especially with the amount of shared memory [8GB of GDDR5, 176GB/s raw memory bandwidth] that Sony has chosen to put on that machine, then you're going to be able to do so much more moving and sharing that data that you can address by both sides.

"It's more than just a CPU doing all these amazing calculations and a GPU doing calculations. We are now going to be able to move certain tasks between the two."

Devs, he said, will be able to push the console's capabilities beyond a traditional x86 PC architecture, and multithreading - being able to take advantage of all eight cores - is going "to become a huge deal for a lot of the big blockbuster games."

Robison deflected when asked about AMD putting its stamp on Microsoft's next-gen console, the Xbox 720< /a>, but he noted that the company had "tremendous success" with the Xbox 360.

"It was a great partnership and we enjoy working with them," he said.

We get the sense that this relationship isn't cooling off anytime soon.

TechRadar will have more from our GDC conversation with Robison, so stay tuned.

Monday, April 1, 2013

Windows 8, Windows Phone 8 both see small gains in share

Windows 8, Windows Phone 8 both see small gains in share

Windows 8, Windows Phone 8 both see small gains in share

Microsoft is beginning to see growth in its Windows 8 platforms, both on PCs and on mobiles.

Based on numbers from Net Applications, the Windows 8 OS is now on 3.17-percent of desktop machines and laptops, a figure which puts the platform in front of any individual variant of Apple's Mac OSX system.

Windows 8 market share

The bulk of OS installs on PCs remains with Wi ndows 7 at 44.73-percent and Windows XP 38.73-percent. While the Windows 8 user base may be on the rise, it definitely has a long way to go.

Modest in mobile

Microsoft's mobile ambitions are in a similar state, seeing only modest growth over the last 12-months. Windows Phone (as a combination of versions 7 and 8) now holds 4.1-percent US market share, according to Kantar Worldpanel, a gain of 1.4-percent from the same time last year.

The news is much better for Microsoft in Europe, where Windows Phone now holds 6.7-percent market share in the UK and 6.8-percent in Germany.

Mobile market share

But, it is in Italy where the platform is most warmly received, with a 13.1-percent share -- more than doubling its position in Italy from last year. The platform losing most in this period is Symbian, suggesting Italians may be sticking with the Nokia brand rather than switching to Windows Phone.

The Kanter WorldPanel figures also show a small downturn for Apple's iOS platform in several regions, with a 3.9-percent loss in the US. BlackBerry figures are also in the red, though this data won't include any gains following the launch of the BlackBerry 10 OS in January.



Dell blames 'deteriorating outlook' for PCs in federal filing

Dell blames 'deteriorating outlook' for PCs in federal filing

Dell blames 'deteriorating outlook' for PCs in federal filing

In a massive filing with the SEC last Friday, Dell bares its soul on the company's reasons for going private.

CNET reported Sunday that PC maker Dell has plenty of valid reasons for going public, laying them all out for the U.S. Securities and Exchange Commission (SEC) late last week.

In a 274-page filing presented to the SEC on Friday, Dell argues its case for the company going private by accepting a $ 24.4 billion offer currently on th e table.

Included among the scathing evidence presented in the filing is a "deteriorating outlook for the PC market as a result of, among other things, smartphones and tablets cannibalizing PC sales."

Shaky PC future

Dell's filing includes portions of a December 2012 presentation from Founder and Chief Executive Officer Michael Dell, who told the Board of Directors that going private would be "the best course for the Company and its unaffiliated stockholders."

Other meetings from the same month point a finger at the "uncertain adoption of the Windows 8 operating system," which threatens to further drag on the ailing PC maker.

"Mr. Dell stated his belief that such initiatives, if undertaken as a public company, would be poorly received by the stock market because they would reduce near-term profitability, raise operating expenses and capital expenditures, and involve significant risk," the SEC filing added.

Dell Chief Financial Officer Brian Gladden also painted a dreary picture last September, citing "adverse developments, coupled with generally weakening demand in the global PC market and lower PC margin rates."



FAA could finally nix in-flight electronics regulations in the US this year

FAA could finally nix in-flight electronics regulations in the US this year

Since the dawn of time, countless fliers have been badgered by flight attendants and even other passengers to turn off their tablets, laptops and gaming systems during take-offs and landings, but that could soon change.

The Federal Aviation Administration (FAA) is getting closer to issuing a verdict on those outdated electronics regulations, and the magic eight-ball of the New York Times' Bits blog said over the weekend, "outlook good."

Bits consulted sources in the FAA and the group that the FAA tasked with re-evaluating in-flight electronics usage, who said that the Administration is feeling the pressure from all sides to just let people read their darn Kindles.

If everything stays on track, the FAA could soon crack under that pressure.

Under pressure

The FAA's investigation team includes representatives from groups and companies that include Amazon, the Consumer Electronics Association, Boeing, the Association of Flight Attendants, the Federal Communications Commission, and makers of aircraft.

According to the Bits blog, the Scooby Doo-like detective team has other goals, like determining exactly what "airplane mode" means across a wide range of devices and ensuring that its findings regarding in-flight electronics use will be applicable even to future devices that aren't available yet. Interestingly, the blog noted that cell phones might be exempt from any changes.

The group is scheduled to present its findings on electronic usage on planes on July 31. In the meantime, the FAA is facing pressure from groups ranging from travel agencies to pilots unions to change its stance.

Even FCC head Julius Genachowski sent a common sens e-appealing letter to the FAA in December of last year.

If they can't do it, a senator can

Bits also reported that Senator Claire McCaskill (D-Mo.) is preparing to introduce legislation to either force the FAA's hand or ensure that it sticks to the findings of the investigating group.

McCaskill reportedly became involved when inconsistencies within the FAA's own policies - pilots and flight attendants can use iPads during take-off and landing, while passengers can't - started to irk her.

After a meeting with Genachowski this month, McCaskill reportedly said, "The idea that in-flight use of electronic devices for things like reading a book poses a threat to the safety of airline passengers is baseless and outdated."

She told the Bits blog that the FAA is moving too slowly, and that legislation is currently being drafted that would "dictate these changes" for the organization.

So either way, it seems things are about to change for the better.

PlayStation 4 will launch globally in 2013, GameStop boss claims

PlayStation 4 will launch globally in 2013, GameStop boss claims

A senior official at retailer GameStop has proclaimed that the Sony PS4 console will launch globally in 2013, something the manufacturer is yet to do.

When Sony announced the PS4 with a "Holiday 2013" release date it did not offer a specific timeframe nor indicate whether the launch would be staggered - as Sony has done in the past - across the various territories.

Recent rumours that the console wouldn't be arriving in Europe until 2014, but GameStop's Michael Hogan has revealed, perhaps inadvertently, that his information is that everything is on track for this year.

The company's vice president of strategy business and brand development said in a conference call with financial investors: "We know that Sony will introduce the PlayStation 4 globally in 2013, but we are still waiting to see what Microsoft's final plans are."

European complexities?

Rumours earlier this month have suggested that Sony would launch in the United States and Japan by the end of the year, but the European roll-out would have to wait until 2014.

The rumours had cited so-called "complexities involved in European distribution" as the reason for holding back.

Whether that was ever the case remains to be seen, but if Hogan's comments are on the money, you can all get the PS4 on that letter to Santa once again.

We expect to hear more about the official PS4 release date schedule at E3 in May and, who knows, perhaps we'll even get a glimpse of the actual console too!

Via MVC

//PART 2